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Page Creator: - TheMuffinMan86 TheMuffinMan86
Battleforged
by Tom 'phantazm11' Perryman
for FFA | DUEL | TDM | CA | FT

Battles are won and lost every day on both macro and epic scales. In these discords there are only three true constants: The disgrace of defeat, the ever present hope of glory to be had, and the arena in which these battles are waged.

Stained with blood and tears, hallowed by sorrow and the thrill of victory alike, it is within these fire-forged walls that the weak inevitably succumb and where mighty champions are thrust into the status of legend. [1]
levelguide_battleforged_1.jpg
Level Details | Layout and Development | Trivia | Screenshots | Spawn Register | Top-View | Articles | Statistics | Release History | Videos | Additional Info | References

Level Details^^


Arena Code:
battleforged
Arena Group:
Quake 3 Community
Competition Map Pool:
QuakeCon 2010
Level Size:
Medium
Suggested Player Load:
2 - 5
Platform:
QL Premium Pak 1
Complexity:
Intermediate
Environmental Hazards:
None
Theme:
Gothic/Classic

Layout and Development^^


<layout and dev>

Trivia^^


  • This is Perryman's first map for Q3A and was constructed to be a competitive 1v1 map, although also caters for small to medium FFA games.

Screenshots^^


levelguide_battleforged_2.jpg
Platform overlooking staircase
levelguide_battleforged_3.jpg
Power-up platform
levelguide_battleforged_4.jpg
Yellow Armor area
levelguide_battleforged_5.jpg
Plasmagun and nearby jump pad


Spawn Register^^





Not in Duel
Duel Only

Player Spawning
(9 in total)
-
-

Deathmatch Spawn Points
9
-
-

Misc
(6 in total)
-
-

Jump Pads
3
-
-

Teleporters
3
-
-

Health Packs
(14 in total)
-
-
iconh_green.png
Small Health
9
-
-
iconh_yellow.png
Yellow Health
3
-
-
iconh_red.png
Gold Health
1
-
-
iconh_mega.png
Mega Health
1
-
-

Armor
(8 in total)
-
-
iconr_shard.png
Armor Shard
5
-
-
iconr_green.png
Green Armor
1
-
-
iconr_yellow.png
Yellow Armor
1
-
-
iconr_red.png
Red Armor
1
-
-

Weapons
(6 in total)
-
(1 in total)
iconw_shotgun.png
Shotgun
1
-
-
iconw_grenade.png
Grenade Launcher
-
-
1
iconw_rocket.png
Rocket Launcher
2
-
-
iconw_lightning.png
Lightning Gun
1
-
-
iconw_railgun.png
Railgun
1
-
-
iconw_plasma.png
Plasmagun
1
-
-

Ammunition
(6 in total)
-
-
icona_machinegun.png
Bullets
1
-
-
icona_shotgun.png
Shells
1
-
-
icona_grenade.png
Grenades
1
-
-
icona_rocket.png
Rockets
1
-
-
icona_lightning.png
Lightning
1
-
-
icona_plasma.png
Cells
1
-
-

Power-ups
-
(1 in total)
-
iconpowerup_quad.png
iconpowerup_invis.png
Quad Damage / Invisibility
(Team PU)
-
1
-

Top-View^^


[ Coming Soon! ]

Articles^^


<strategies, etc.>

Statistics^^


Dimensions

  • Total Accessible Map Volume:
0
  • Total Accessible Floor Area:
0
  • Total Hazard Area:
0
Items

  • Total Health Value:
0
  • Total Armor Value:
0
  • Total Weapon Value:
0
  • Average Health Value:
0
  • Average Armor Value:
0
  • Average Weapon DPS (direct | pickup):
0 (TDM: 0)
  • Average Ammo Box Value:
0
  • Average Ammo Box/ROF:
0
Dimensions vs. Items

  • ....
0

Release History^^


Parent Versions:
Release Date

Preview

Map Code

Map Name

Credited Author(s)

Game

31 July 2008
...
phantq3dm1_Alpha
Battleforged
phantazm11
Quake III: Arena
2 February 2009
...
phantq3dm1
Battleforged
phantazm11
Quake III: Arena
27 April 2009
...
phantq3dm1_rev
Battleforged
phantazm11
Quake III: Arena
6 August 2010
levelguide_battleforged_icon.jpg
battleforged
Battleforged
phantazm11
Quake Live (official)

QL Changelist:
Date

Changes

6 August 2010
[update info] [map link]
  • Added
28 September 2010
[update info] [map link]
  • Closed the window above the MH to reduce sounds on the map.
  • Removed the bars from the RA overlook and added pedestals to make the jump to the RA Bridge.
  • Moved the RA to the middle of the bridge to make it more dangerous to snag.
  • Deleted some redundant spawns and marked some as initial. Moved a couple of the initial spawns for balance.
  • Added Quad/Invisibility combo to replace GL in all non-Duel gametypes.
  • Switched the PG with a second RL.
  • Moved the Plasma Gun to the RA room.
  • Replaced the mid YA with a GA.
  • Moved the Mid TP exit to between the original RL and the RA.
  • Moved the MG ammo around into the hall between RA and LG.
  • Added another 25 health in the LG room.
14 December 2010
[update info] [map link]
  • 'Removed grenade ammo from TDM'
15 March 2011
[update info] [map link]
  • Fixed sound issues by removing see-through teleporters.

Videos^^




Additional Info^^


Description

Value(s)

Advertisements:
2
Brush/Entity count:
2853/145
Lightmap scale:
0.75
Minimum vertex light:
25

References^^


  1. ^ Introduction of the map per the readme file.